More Sand Than Oil is my contribution to Quake Brutalist Jam 2.
Atmosphere and visuals were my focus for this one. I brought it to life with some custom rain sound effects, as well as blending sand with concrete brutalism. Of course, throwing in a few references to Front 242 didn’t hurt either.
I have to admit that playing the first Quake Brutalist Jam was one of the things that made me pursue Quake mapping. I’ve played mods for Quake for a very long time while lurking just outside of the community, but never thought that about making my own. Then, I was presented with a stunning collection of art pieces that people were bringing to life inside this old game.
I found and downloaded Trenchbroom, and I was hooked.
Some notes on inspiration and my process for this map follow below.
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