Remnants.
I have a new very small map that was made over the course of 2 days for the Vanilla speed mapping event, hosted by Zigi, titled Tangled Monopole. It contains simplified versions of a couple spots in the recent chapter of Center World.
Truth be told, this is actually a remake of a map that I made when I was first learning how to do anything for Quake. It’s been rebuilt from scratch, mostly to fit within the limitations of the event, and also to correct mistakes I made early on. I also compiled it without alpha keys on liquids, and with lower resolutions on light and shadow for an extra-chunky feel.
This has resulted in a lot of interesting maps, including one themed around Dune, complete with a view of the planet and a sandworm, lovingly rendered with Quake’s original texture set.
I have a new map out as part of Fairweather’s Remix Jam for Quake. The pack’s theme is to remix a multiplayer map from any game for Quake single player.
This was a weird one! I had several ideas for remixing a Counter-Strike map again (my first draft for the jam was a remake of de_prodigy), but then I had another idea: how about something from a game that isn’t even a first person shooter? What I ended up creating and taking inspiration from instead was a map from Rayman M/Arena, Zenith Harbour.
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